For this week’s lecture we learnt about ‘Sound design’, if it is music or just sound effects? (Diagetic – the border between music and effects)
How is sound used… According to Tomlinson Holman
- Direct narrative role: Alerting the viewer by cueing an actor with a sound i.e off screen.
- Subliminal narrative role: People listen to sound as a whole, the sound designer can mix unexpected sounds to colour the viewers perception of something i.e the voice of R2D2 is perceived as friendly.
- Grammatical role: sound that remains unchanged when the pictures change, induces unity in an otherwise disjointed sequence.
- The Classics: Castle Thunder
- The Uniphone in the 70’s and 80’s
- The Wilhelm Scream 1951 from the film ‘Distant Drums’, plus different versions of this scream.
- Is it Metallic? Rubbery?
- The use of Hard Panning?
- The Atmosphere? Alarms for a warehouse feel? Water dripping to suggest a cave environment?